Saturday, 16 April 2011

Intro to Wild Frontier

So recently I discovered a game on iPod/iPhone called "Wild Frontier" produced by the Korean company ALLSTAR games. It is about the main character who is stranded on a new continent filled with Mokars, which is the native race of this new continent. You can tame pets, fight monsters, make your own weapons and armour and basically just explore. This is a unique game which differs from Inotia by that the gameplay is more easier to understand and fun and differs from Zenonia as it has more details in character and class building and the battle system.


There are 3 different types of characters that you can choose from- Warrior, Tanker and Scout.

WARRIORS

Warriors are your stereotypical charging slashing berserker-with-standard-health type characters. They have incredible high STRength and damage output. However they are incredibly slow and lagtime between each combo may make it frustrating to play if you aren't use to high damage slow attacks. Depending on how you build your character you can have

Warriors gain 1 STR and 1 CON stat every level.

Hardcore Damage output
This is basically where you pump everything into STRength and hope that you'll be able to kill things before you take damage and die. This build relies on basically just charging and hitting the monsters, so theres no need for tactical play.

All Rounder 
If you don't really like risking the chances of being able to die when fighting monsters. Focus your points in 2:1 for STR and CON and you'll have enough health to be able to withstand a few monster attacks.

Tank Wannabe
If you like being a warrior but you don't like how you constantly die, You can pump your stat points into con. And since you gain 1 CON and 1 STR everytime you level you'll basically be gaining 4 CON and 1 STR per level and you'll have high health as well as a steadily increasing low damage output. These type of warriors rely incredibly on their skills to do peak damage and therefore will burn a lot of Mana potions. These builds are not reccomended as if you wanted to tank you might as well have just chosen the "Tanker" class.


TANKER
The tankers are your regular high health/defence tanking characters. The fact that they have high health and high defence from an aditional armour bonus from shields make them an easy character to play as they do not drain your Lar,which is the currency in this game, from buying tonnes of potions. 

Tankers gain 1STR and 1 CON per level.
Warrior Tank
One of the builds that if you play wrong will make it incredibly horrible end game. These builds may seem good early game as your level gain stat points of CON may make up for your lack of Con stat point pumping early game, and you'll still seem like a tank as monsters will probably do low damage early game, however in mid game and late game, Monsters become considerably stronger. If you choose this build , which isn't recommended, you will need to rely a lot on your passive skills to increase your resistence to elements, health and defence power. Since they can only wield one handed weapons their choices in powerful weapons is limited.

Tanker build
These are the normal tank builds which use the ratio of 2:1 between CON and STR. This way you have a high increase of Health per level and you still have a steady increase of damage. This is most prefered because of its stable gameplay through out early,mid and endgame. They rely a lot on armour and defence and health and though they constantly take damage it is only a small fraction of their total health. In my opinion it is the easiest class for beginners.

SCOUT
Scouts are like assassins, relying on speed and dodging as well as trickery and stealth in order to defeat their enemies. They are fast dual wielding monsters with a high speed dps. However they dont have much health or armour and therefore they willl take damage hard however with high DEX you can easily dodge attacks. They are also very tactical as they can place traps, bait monsters by shooting from afar and easily kill monsters.

Scout gain 1DEX and 1CON per level.

Rangers
These are the hard builds of this class. Rangers can deal alot of damage from afar however they aren't very good in close combat. Therefore they rely alot on potions,food and gear. However if played properly, you won't take much damage from monsters, as pushback will prevent them from getting near you. It is also advised you use traps in combination with this. They also rely on hide and swiftness, in order to go invisible so they can escape or get into a better position to snipe monsters and swiftness, to increase their move speed so they can easily stay out of range of monsters. If you choose this build, you will most likely have to rely on range as you won't do much damage physically.

Assassin type
This build relies alot on the high damage and the speed of attack. You can use the slice and dice skill to maximize your attack speed, whilst using hide and sneaking behind monsters and get a extra damage%. This type is the regularly used build as most people go a ratio of 2:1 or 1:2 for STR and DEX whilst occasionally putting a few points into CON.



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